276°
Posted 20 hours ago

Games Workshop 99120113055" Warhammer 40,000 Tau Empire Start Collecting Game

£9.9£99Clearance
ZTS2023's avatar
Shared by
ZTS2023
Joined in 2023
82
63

About this deal

These tokens give bonuses to hit when you shoot at the marked unit, allowing a canny T’au commander to easily unloadoverwhelmingfirepower into an important target. Vehicles, Drones, and Pathfinders are especially good in this role, as they’re able to move before applying Markerlights, extending your range and thus reinforcing the Tau’s tactical mobility. You can double down on this by playing as the Farsight Enclaves subfaction, as they automatically treat enemies as having a Markerlight when within 12 inches. Coordinated Engagement – 2CP: When a Crisis unit shoots, you count all their targets as having 5 markerlight counters on them. Yum. If you’re bringing Crisis Teams this is part of why. We’ve basically covered how to use Crisis Teams already – if you’re taking them, use this. A Given that many T’au units have BS4+ and (though tanks have BS3+ at their highest profiles), your army will live and die by its ability to put markerlights on key targets to ensure that your best shooting will get through. Because markerlights themselves have to be fired using the Ballistic Skill of a model, you’ll typically want to bring several very accurate characters who can easily put 1-2 markerlights on a target (Firesight Marksmen fir this bill perfectly), then use the Uplinked Markerlights stratagem to get you the rest of the way there. Having at least 1 markerlight is a big increase, but 5 is the sweet spot, and you will want to do whatever it takes to get 5 markerlights on a target that you’re planning to focus fire down. For the Greater Good The Enclaves now get four traits to choose from. Sadly, they’re at best OK, with some useful choices but nothing with proper wow factor.

This is hopefully a complete formation that you can play right out of the box (once it’s assembled). It contains the following: TAU EMPIRE units shooting at this unit ignore the penalties for moving and firing Heavy weapons, or for advancing and firing Assault weapons.

Summary

Thanks to cheap HQs and Troop options it’s pretty easy to fill out detachments, so mixed armies using detachments from multiple septs are quite common, with small Sa’cea detachments being the main way this comes up. Codex Options T’au Solid Image Projection Unit: An Ethereal on a Hover Drone can move 3″ when declared as a charge target (once per phase). Helps your Ethereal stay out of combat, but you should already be screening them to keep them safe so you can clear up the space for a different relic. C+ Point Defence Targeting Relay – 1CP: A VEHICLE firing Overwatch can hit on 5s. Helpful for Hammerheads, but really made with the Stormsurge in mind. Neat in a pinch, but if your Stormsurge is getting charged we suspect that hings have gone horribly, terribly wrong. B- Supernova Launcher: Relic airbursting frag projector. Assault d6, 18″ range, S6, AP-2, D2, and doesn’t need LOS. An interesting relic weapon. Potentially funny on a Coldstar Commander running this and 3 Airbursting Frag Projectors, where the ability to spit out 4D6 shots per shooting round at a target out of LOS is potentially a very scary threat. B+ Sky Rays have shown up from time to time as a neat alternative list. What they offer is an absolutely horrendous alpha strike – each Sky Ray can take 6 seeker missiles, which means that each one is potentially unloading 6 krak missiles into something with markerlights on turn 1. Once you’ve done that, you still have their SMSes to blast away, and they can switch gears to being objective grabbers and bully chargers. They’re a weird unit, but do have some roles they can fill. These have also only gotten better with Hardened Warheads/Gifted Pilots , making them even better at blowing your opponent off the board turn one. Dedicated Transport Devilfish

Mobility. Ironically, while T’au have the units to be one of the game’s most mobile armies, most everything about their play style and rules encourages castling up, forcing the opponent to come to you while being torn apart by withering hails of gunfire. Rules like For the Greater Good encourage keeping units close together while rules like Kauyon prohibit moving at all in favor of a huge boost to your damage output. The end result is an army that can be very mobile and able to move to capture objectives, but isn’t. That’s it for the 40,000 sets, we’ll start the Age of Sigmar stuff soon. Happy Gaming, Happy Holidays Game Fans The Start Collecting set includes a formation that uses all of the component parts as a single battlegroup so you can play with it out of the box. The set contains: Psychic Powers. T’au have no psychic powers whatsoever, and while they make up for much of that deficiency with shooting, it means they have no way to deny incoming powers and are often at the mercy of psychic powers. In particular, T’au need to worry about the Smite power, which will bypass drones’ ability to intercept the incoming wounds, and completely eviscerate forward units like Crisis Suits. Of course, no army is without downsides and the T’au are no exception. While they have been buffed somewhat in melee they still can struggle, relying on auxiliaries like Kroot or Vespids to fill in the gaps. These can both be excellent close range combatants but, as they are not truly T’au, they do miss out on some of the keyword-reliant buffs the rest of your force benefits from.Aun’va: A T’au Sept-specific Ethereal who can invoke two elements per turn and has a hilarious ability that allows him to add the AP of incoming weapons to his save rather than subtract them. He also gives re-rolls for Morale tests to all friendly T’AU EMPIRE units on the battlefield. The ability to invoke two elements per turn is neat, but it’s not good enough to overcome the fact that this guy is an expensive version of a unit whose value comes from being a cheap slot filler. Sept Tenet – Adaptive Camouflage: Gain cover in the open. If you move for any reason, lose it till your next movement phase.

Asda Great Deal

Free UK shipping. 15 day free returns.
Community Updates
*So you can easily identify outgoing links on our site, we've marked them with an "*" symbol. Links on our site are monetised, but this never affects which deals get posted. Find more info in our FAQs and About Us page.
New Comment